I have over 8 years professional experience working with unreal engine 4/5, for titles ranging from Mobile, console and PC platforms
I specializing in these areas:
- Procedural texture creation for Game development with Substance Designer and tool/Sbsar creation for Substance Painter to assist and collaborate with in-house artist and creating Textures/Material libraries that fits the needs of a project.
- Node base Shader Construction in Game engines ranging from simple to complex for Environments for shading and Vfx
- Visual optimization and profiling to assist engineers for performance improvement
- Establishing and Documenting Pipelines/Workflows for production