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Muhammad Yusri
Muhammad Yusri
Senior Material Artist @ Grinding Gear Games
Auckland, New Zealand

Summary

I have over 8 years professional experience working with unreal engine 4/5, for titles ranging from Mobile, console and PC platforms

I specializing in these areas:
- Procedural texture creation for Game development with Substance Designer and tool/Sbsar creation for Substance Painter to assist and collaborate with in-house artist and creating Textures/Material libraries that fits the needs of a project.
- Node base Shader Construction in Game engines ranging from simple to complex for Environments for shading and Vfx
- Visual optimization and profiling to assist engineers for performance improvement
- Establishing and Documenting Pipelines/Workflows for production

Skills

PBR Texturing

Software proficiency

3ds Max
3ds Max
Illustrator
Illustrator
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
3DCoat
3DCoat
Quixel Suite
Quixel Suite

Productions

    • Video Game
      Monster of the Deep: Final Fantasy XV
    • Year
      2017
    • Role
      Texture Artist
    • Company
      Streamline Studios
    • Video Game
      Marvel Vs Capcom Infinite
    • Year
      2017
    • Role
      Texture Artist
    • Company
      Streamline Studios
    • Video Game
      Agents Of Mayhem
    • Year
      2017
    • Role
      Texture Artist / Concept Artist
    • Company
      Streamline Studios
    • Video Game
      Street Fighter V
    • Year
      2016
    • Role
      Texture Artist
    • Company
      Streamline Studios
    • Video Game
      Killer Instinct
    • Year
      2013
    • Role
      Concept Artist
    • Company
      Streamline Studios

Experience

  • Senior Material Artist at Grinding Gear Games
    Auckland, NZ
    February 2024 - Present

  • Technical Artist at Virtuos Kuala Lumpur
    Kuala Lumpur
    August 2021 - January 2024

  • Tech Artist at Ammobox Studios
    Subang Jaya, Malaysia
    August 2020 - July 2021

  • Texture/Material Artist at Streamline Studios
    Malaysia
    August 2018 - March 2020

  • 2D Texture artist at Streamline Studios
    Malaysia
    January 2017 - August 2018

  • 2D Junior artist at Streamline Studios
    October 2014 - December 2016